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itkGPUCompositeTransformFactory.h
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1/*=========================================================================
2 *
3 * Copyright UMC Utrecht and contributors
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0.txt
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 *=========================================================================*/
18#ifndef itkGPUCompositeTransformFactory_h
19#define itkGPUCompositeTransformFactory_h
20
23
24namespace itk
25{
36template <typename NDimensions>
37class ITK_TEMPLATE_EXPORT GPUCompositeTransformFactory2 : public GPUObjectFactoryBase<NDimensions>
38{
39public:
41
44 using Pointer = SmartPointer<Self>;
45 using ConstPointer = SmartPointer<const Self>;
46
48 const char *
50 {
51 return "A Factory for GPUCompositeTransform";
52 }
53
56
59
61 static void
63
65 template <typename TType, unsigned int VImageDimension>
66 void
68 {
69 this->RegisterOverride(typeid(CompositeTransform<TType, VImageDimension>).name(),
71 "GPU CompositeTransform override",
72 true,
73 CreateObjectFunction<GPUCompositeTransform<TType, VImageDimension>>::New());
74 }
75
76
77protected:
80
82 using RealTypeList = typelist::MakeTypeList<float, double>::Type;
83
85 virtual void
87
89 virtual void
91
93 virtual void
95};
96
97} // end namespace itk
98
99#ifndef ITK_MANUAL_INSTANTIATION
100# include "itkGPUCompositeTransformFactory.hxx"
101#endif
102
103#endif /* itkGPUCompositeTransformFactory_h */
typelist::MakeTypeList< float, double >::Type RealTypeList
ITK_DISALLOW_COPY_AND_MOVE(GPUCompositeTransformFactory2)
GPU version of CompositeTransform.
Base class for all GPU factory classes.


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